![]() ![]() No one can activate an artillery or air strike while their team's cooldown timer is counting down Each team has a separate global cooldown timer governing their use of artillery and air strikes Plays a music clip from its head-mounted external speakers after an enemy kill 12 matchmaking will be added, leading up to the full launch of this game this summer. Increases air strike bomb count by 4, and decreases flight time by 1 second.ĭuring GDC, the dev team confirmed that within the next "60 days" 12 vs.Does not need to be equipped to a BattleMech.Increases artillery shell count by 4, and decreases flight time by 1 second.Artillery Accuracy - Decreases the length of the bombardment zone by 20%.Air Strike Accuracy - Decreases the radius of the targeted area by 20%.After a 4 second delay, 10 bombs drop along a 100 m strip, starting at the targeted area and moving away from your location when you activated the strike.Cannot be equipped to a Mech that already contains an Air Strike, Improved Air Strike, or Priority Air Strike module.After a 5 second delay, 6 bombs drop along a 100 m strip, starting at the targeted area and moving away from your location when you activated the strike.Press to target the area under your crosshairs with an air strike.Calls in a fighter air strike on a targeted zone.After a 4 second delay, 10 shells drop into a 50 m radius around the targeted area.Upgradable to Improved Artillery Strike.Cannot be equipped to a Mech that already contains an Artillery Strike, Improved Artillery Strike, or Priority Artillery Strike module.After a 5 second delay, 6 shells drop into a 50 m radius around the targeted area.Press to target the area under your crosshairs with an artillery strike.Calls in a barrage of long range artillery.When a player activates an artillery or air strike, his team's cooldown timer starts to count down for 10 seconds.At the start of the match, each team's cooldown timer counts down 60 seconds.No one can activate an artillery or air strike while their team's cooldown timer is counting down.Each team has a separate global cooldown timer governing their use of artillery and air strikes.Now, mech teams can call in support from the air: The big change however, comes from the next set of consumables, first introduced in the last patch with cooldowns. Plays a music clip from its head-mounted external speakers after an enemy kill.What's really special about this mech, aside from the extreme paint colors that make it the biggest target in-game, is that it has speakers attached to its head that play music when it kills someone.įor players worried about the uncustomizable designs of hero mechs, the devs say that an upcoming patch will allow players to adjust color schemes on hero mechs (read the full patch notes on page 2). That's Piranha taking advantage of the the free-to-play model. Only players who purchase MC points with real money can acquire this mech until the regular variants release in the next patch two weeks from now. It's not only the first Assault hero mech, but marks the first time a mech class was added first as a hero before its main variants release. The "Heavy Metal" pink Highlander-class Assault mech is now available in game. Every two weeks we see a new mech and new features and this first April update is no different.Ī brand new, gigantic 90-ton hero mech is now purchasable in-game (requires real-money bought MC points), alternative vision modes (night & thermal) have been redesigned, and a variety of air strikes have been added. BUt for sure I know I somehow got Extra Doubles.Ĭould it be rare, or could it be just the Dupe Glitch like the Gauss, I cannot confirm any of it.Since moving to a bi-weekly update schedule, pilots have had to become more patient for additional content and bug fixes in MechWarrior Online but the payoffs so far have been worth the wait. I never really look at the Heat SInks, and I don't know if I got them because of the Dupelicate Glitch that got me a Second Gauss Rifle, or I really salvaged them from my Contracts, that I been doing in a SLDF Outpost Planet that i been Salvage Farming. It's on the devs to-do list to make such things findable somehow beyond a single scripted mission but that is not in the game yet.īecause I haven't gotten my Atlas II yet, and I do have extra Doubles not on my Highlander. Why are you arguing a non-truth after admitting you couldn't confirm it? No. There is a low chance that on SLDF Planets the battlemechs have a chance to generate the Double Heat Sinks over the Single That is like saying Normal batltemechs shouldn't be having Arm Mods, and TTS since all the weaponry and ammo are completely stock, yet I do find TTS++, and Arm and Leg Mods that couldn't be equiped to the Enemies Stock Build. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |